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Lich, Please!

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Devlog

  • Update 2.5
    August 29, 2026 by FreekyFe
    Update 2.5! (Slightly lesser than previous few) - BUG FIXES updateFloatingTexts now iterates backwards with a 'for' loop, matching the pattern used everywhere else vaporizeIfInSanctuary now skips sanc... Continue reading
  • Update 2.0
    August 28, 2026 by FreekyFe
    2nd largest update as of now! - FIXED: Melee-hit floating text showed the player's *remaining* HP instead of the damage taken. Damage application is now centralized. - NEW MOBS: 4 enemy kinds beyond t... Continue reading
  • Update 1.0
    August 26, 2026 by FreekyFe
    The game's first major update since release - Walls now deteriorate 30 seconds after being placed to avoid total, infinite safety - Fixed a bug where enemies could clip barrier corners - New, final bo... Continue reading
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Updated 7 days ago